BUSINESS ECOSYSTEMS IN EFFECTIVE EXERGAMING (BEE)
BEE project is funded by Tekes with the aim to prove the effectiveness of Exergames, utilize game analytics in existing rehabilitation and
exercise games (exergames) and increase their attractiveness and motivation effect. In addition, professionals and end-users will learn to use digitalized
services through a new operating model in rehabilitation.
BEE focus is to solve the societal challenges through digitalized rehabilitation, an interoperable ecosystem and committed,
international business consortium that supports the whole consortium in generating international business potential.
The main objective is to study the effectiveness of new digitalized rehabilitation solutions.
|Period:||1.1.2017 – 30.6.2020|
|Budget:||1 002 600€|
|Research Institutes:||TUAS, University of Jyväskylä and University of Oulu|
|Other Partners:||Tekes, SE Innovations, Suunto, GoodLife Technology, eHoiva, Lingsoft, PhysioTools, David Health Solutions, Adesante, and PN Turku|
|International Cooperation:||Nanyang Technological University, Taggle, Neeuro, Tohoku University, RehaMed,
Sendai Finland Wellbeing Center, Shanghai Jiao Tong University, Shanghai Qiangshen Information and Technology, GwangJu Institute of Science and Technology, and Chosun University