Nakai, A., Luimula, M., Hongo, S., and Vuola, H. Evaluating a Game Motion-Based Control by Using Kansei Engineering Knowledge, In: Proceedings of the 3rd IEEE Conference on Cognitive Infocommunications, December 2-5, 2013, Budapest, Hungary, pp. 139-144.
  Nakai, A., Pyae, A., Luimula, M., Hongo, S., Vuola, H., and Smed, J. Investigating the Effects of Motion-based Kinect Game System on the User’s Cognition, An International Journal on Multimodal User Interfaces, online first, August, 2015, pp. 1-9.
  Pyae, A., Luimula, M., and Smed, J., Understanding Stroke Patients’ Motivation for Motivation-Driven Rehabilitative Game Design, In: Proceedings of the International Conference on Pervasive Games, Rome, Italy, October 27, 2014, pp. 99-111.
  Pyae, A., Luimula, M., and Smed, J. Rehabilitative Games for Stroke Patients, EAI Endorsed Transactions on Pervasive Games, Vol. 1/4, July 2015, e2, 11 p.
  Liukkonen T.N., Mäkilä T., Ahtosalo H., Heinonen T., Raitoharju R. and Pitkäkangas P.: Perceptions of the Elderly Users of Motion Tracking Exergames, IADIS International Journal on Computer Science and Information Systems, Vol. 10, No. 2, 2015, pp. 52-64.
  Pyae, A., Luimula, M., and Smed, J. Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study, In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, Gyor, Hungary, 2015, pp. 185-194.
  Pyae, A., Raitoharju, R., Luimula, M., Pitkäkangas, P., and Smed, J. Serious Games and Active Healthy Ageing: A Pilot Usability Testing of Existing Games, An International Journal of Networking and Virtual Organisations, 16 (1), 2016, 18p.
  Pyae, A., Luimula, M., and Smed, J. Pre-studies on Using Digital Games for the Elderly’s Physical Activities, In: Proceedings of the 6th International Conference Well-being in the Information Society, Tampere, Finland, September 16-18, 2016, pp. 82-96.
 Pyae, A., Luimula, M., Saarenpää, T., and Smed, J. When Japanese Elderly Play Finnish Exergames: A Cross-Cultural Study, An International Journal of Usability Studies, Vol. 11, Issue 4, August 2016 pp. 131–152.
 Yoshii, A., Malmivirta, H., Luimula, M., Pitkäkangas, P., and Nakajima, T. Designing a Map-Based Application and a Conversational Agent for Addressing Memory Problems. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, pp. 340-345.
  Katajapuu, N., Granholm, P., Hiramatsu, M., Ishihara, E., Hirayama, J., Pitkäkangas, P., Qvist, P., and Luimula, M. Brain trainer exercise game. Field tests in Finland and Japan, In: Proceedings of International Journal of Chemistry and Chemical Engineering Systems, Bali, Indonesia, 2016, pp. 39-45.
  Nguyen, H., Theng, Y. L., Lundberg, S., Luimula, M., Fostering Communication between the Elderly and the Youth with Social Games. In: Proceedings of the 19th Pacific Asia Conference on Information Systems (PACIS 2015), Singapore, 11p.
 
Luimula, M., Pitkäkangas, P., Saarenpää, T., Bulatovic Trygg, N., and Pyae, A. Students’ Role in Gamified Solutions in Healthcare RDI Project, In: Proceedings of the 12th International CDIO Conference (CDIO 2016), Turku, Finland, 2016, pp. 219-227.
  Nguyen, H., Ishmatova, D., Tapanainen, T., Liukkonen, T., Katajapuu, N., Mäkilä, T., and Luimula, M. Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review, In: Proceedings of the 50th Hawaiian International Conference on Systems Sciences HICSS-50, January 4-8, 2017, pp. 3695-3704.
  Kattimeri, C., Qvist, P., Katajapuu, N.,Pitkäkangas, P., Malmivirta, H., Luimula, M., Pyae, A., Liukkonen, T.N., and Smed, J. Gamified Solutions in Healthcare – Testing Rehabilitation Games in Finland and Asia, Acta Technica Jaurinensis, Vol. 10, No. 1, 2017, pp. 35-49.
  Aung P., Liukkonen, T.N., Luimula, M.,Kattimeri, C., and Cauberghe, V. Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises, Finnish Journal of eHealth and eWelfare, (accepted).
  Aung P., Liukkonen, T.N., Luimula M., Kattimeri, C., Smed J., A Cross-Country Study of a Finnish Physical Exercise Game with Finnish and Japanese Elderly People, Gerontechnology Journal, Vol. 16, No 2, 2017, pp. 65-80.
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  Hämäläinen, H. Rashid Izullah, F., Aho, A., Koivisto, M., Laine, T., Qvist, P., Peltola, A., Pitkäkangas, P., and Luimula, M. NeuroCar Virtual Driving Environment: Simultaneous Evaluation of Driving Skills and Spatial Perceptual-attentional Capacity, Acta Technica Jaurinensis, Vol. 10, No. 1Y, 2017, pp. 21-34.
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  Luimula, M., Qvist, P., Ailio, P. Hämäläinen, M. and Saarnio, R., Digitally Enhanced Rehabilitation and Effective Exercise Gaming – on Development of the DigiRehab Research and Business Ecosystem, in Annual global report on innovation in active, healthy and smart ageing sector (2017).

  Katajapuu N., Luimula, M., Theng, Y.L., Pham, T.P., Li, J., Pyae, A., and Sato, K. Benefits of Exergame Exercise on Physical Functioning of Elderly People, In: Proceedings of the 6th Conference on Cognitive Infocommunications, 2017, 6p..
  Li, J., Xu, X., Phat, P.T., Theng, Y-L., Katajapuu, N., and Luimula, M. Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being, Games for Health Journal, Vol. 6, No 6, 2017, pp. 317-387.
  Luimula, M., Qvist, P., Ailio, P. Hämäläinen, M. and Saarnio, R., Digitally Enhanced Rehabilitation and Effective Exercise Gaming on Development of the DigiRehab Research and Business Ecosystem, in Annual Global Report on Innovation in Active, Healthy and Smart Ageing Sector, Ed. Guangsheng Guo & Jianbing Liu, Beijing Science & Tecnology Publishing Press, 2017, pp. 350-360.
  Pyae A., Liukkonen, T.N., Luimula, M., Kattimeri, C., Cauberghe, V., and Smed, J. Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises, Finnish Journal of eHealth and eWelfare, Vol. 9, No 4, 2017, pp. 265-283.
  Pyae A., Joelsson, T.N., Luimula, M., Saarenpää, T., and Smed, J. Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People, EAI Endorsed Transactions on Pervasive Games, Vol. 4/13, December 2017, 33, 8p.